22: Isaac Cohen—An XR Trailblazer on How to Build Humane Technology

Listen to the episode on iTunes

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Isaac Cohen
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BLARP! [on Steam]
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A snippet from L U N E, “an experiential haiku dedicated to the exploration of VR. You can touch and play; poke and prod; dance, move, caress, or simply meditate as you build yourself a pillow fort made from stars, in the company of the quiet moon.” [on Steam]
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Alice ARQUA’ing her office
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The Center for Humane Technology studied 200,000 iPhone users to see which apps left people feeling happy or unhappy. Time Well Spent is developing a standard to rate apps according to their psychological impact.[Read more]
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In “Job Simulator 2050” by Owlchemy Labs you eat a burrito to quit the game
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Danny Bittman is a talented, thoughtful VR artist who shares his thoughts on the challenges of working in the medium daily and the dangers of burnout. On Twitter: Danny Bittman
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Vertex transformation is the first stage in the graphics pipeline. Vertex transformation performs a sequence of math operations on each specific point of a polygon. After rasterization , fragments are generated — these are basically the pixels between the vertices and a fragment shader is applied to them.
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Timothy Lottes is an engineer previously at Nvidia then Epic, who is known for his work creating the FXAA fullscreen antialiasing GPU algorithm. In this Mario example the shader is adapted from the Shadertoy he released publicly that uses a sideways shadow mask effect designed to avoid chromatic aberration
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Akira was a manga series written and illustrated by Katsuhiro Otomo from 1982 until 1990, and released as an anime film in 1988.
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Beeple_Crap is a 3D artist that posts a new piece every day and now has 500k followers
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The Three-Body Problem” is the first book in the hit sci-fi trilogy by Chinese author Cixin Liu 刘慈欣.
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Read “The Subversive Imagination of Ursula K. Le Guin” in the New Yorker
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Dynamicland
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Isaac doing stuff with his face

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